Megjelent a legújabb MESA!
[LinuxGames] A MESA az opengl függvénykönyvtár opensource-s megfelelője. Gyakorlatilag teljesen kompatibilis az OpenGl könyvtárral. Most jelent meg a 3.4-es verziója. A változások a következők:
optimized glDrawPixels for glPixelZoom(1,-1)
widgets-mesa/src/*.c files were missing from 3.3 distro
include/GL/mesa_wgl.h file was missing from 3.3
distro fixed some Win32 compile problems
texture object priorities weren't getting initialized to 1.0
glAreTexturesResident return value was wrong when using hardware glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) glReadPixels with GLushort packed types was broken fixed a few bugs in the GL_EXT_texture_env_combine texture code glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
fixed some typos/bugs in the VB code
glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
optimized glDrawPixels paths weren't being used
per-fragment fog calculation didn't work without a Z buffer
improved blending accuracy, fixes GleanblendFunc test failures
glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly glXGetProcAddressARB() didn't always return the right address gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
texture matrix changes weren't always detected (GLUT projtex demo)
fixed random color problem in vertex fog code
fixed Glide-related bug that let Quake get a 24-bit Z buffer
finished internal support for compressed textures for DRI