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Szerző: mrsla

2000. november 3. 22:17

Megjelent a legújabb MESA!

[LinuxGames] A MESA az opengl függvénykönyvtár opensource-s megfelelője. Gyakorlatilag teljesen kompatibilis az OpenGl könyvtárral. Most jelent meg a 3.4-es verziója. A változások a következők:
  • optimized glDrawPixels for glPixelZoom(1,-1)
  • widgets-mesa/src/*.c files were missing from 3.3 distro
  • include/GL/mesa_wgl.h file was missing from 3.3
  • distro fixed some Win32 compile problems
  • texture object priorities weren't getting initialized to 1.0
  • glAreTexturesResident return value was wrong when using hardware
  • glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
  • glReadPixels with GLushort packed types was broken fixed a few bugs in the
  • GL_EXT_texture_env_combine texture code
  • glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
  • fixed some typos/bugs in the VB code
  • glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
  • optimized glDrawPixels paths weren't being used
  • per-fragment fog calculation didn't work without a Z buffer
  • improved blending accuracy, fixes GleanblendFunc test failures
  • glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
  • glXGetProcAddressARB() didn't always return the right address
  • gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
  • texture matrix changes weren't always detected (GLUT projtex demo)
  • fixed random color problem in vertex fog code
  • fixed Glide-related bug that let Quake get a 24-bit Z buffer
  • finished internal support for compressed textures for DRI
  • a címlapról